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Now that we had leagues like breach, harbinger and abyss, where the machanics are all quite similar (monsters spawning out of somewhere). What would you like to see in the next league? Would you guys rather have a more crafting/theory based league like essence? Or have a more combat oriented league like the three mentioned above? Or would you enjoy a whole new concept more - if so what would it be?



I for one enjoyed combat based leagues more and the rewards at the end just makes it the much more satisfying. Perhaps a league with a new mechanic like a dungeon where each zone gets progressively harder? And the value of the rewards are determined by the difficulty of the zone?

1) I would like a league with boss zones that you farm endlessly for poe items. Right now PvM clearspeed is king as far as returns per hour, with many just skipping bosses at the end of the map.

I would like to see zones you open right at the entrance of a boss room that you are meant to farm over and over similar to Mephisto runs from D2.

Importantly they should have some reason to farm endlessly, providing both a rare drop of a powerful item, and have a 50-100% chance to drop a fragment/splinter that is collected to enter an Uber boss zone. This zone must be done deathless (one portal allowed) but has potential for some serious wealth and items.

2) Perandus one of the beast leagues(second after Breach), lot of unique that allowed you to build so many builds(VMS, Harvest Jar Warrior, etc, Poison spark, CI/non CI) now after all those nerfs(especially area) we have only few bulds left.

3) Stream of monsters is fine if well made. Breach for example is mostly nice but also the last version of harbingers were good.

Fragments like breach splinters are also ok in my opinion. Harbinger shards on the other side kind of bad especially when there is another crazy layer of rng through item fragments behind it. (breach domains are still bad when absolutely nothing drops).

4) I wish and hope every 3-5 leagues they do a Legacy type league using all the previous leagues with Relics...etc. Leaguestones were just fun and gives players the chance to experience past leagues they might have not previously played with the items specific to those leagues. Pretty cool and nostalgic for those of us that have been around since beta too.

I for one enjoyed combat based leagues more and the rewards at the end just makes it the much more satisfying. Perhaps a league with a new mechanic like a dungeon where each zone gets progressively harder? And the value of the rewards are determined by the difficulty of the zone?
Topics: PoE League
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